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 Post subject: Mike Wang Leaves EA Sports, Returns To NBA 2K!!!!
PostPosted: Tue Feb 02, 2010 9:12 pm 

Joined: Mon Aug 31, 2009 6:38 pm
Posts: 14
Good Read!! I have not posted here for a long time, been very busy with uni and very dissapointed with this season(mainly cos i support both magic and nets and vc and nets are suckin this year!) hopefully should be gettin back to posting more often. I think i beat Gmoney to posting this one lol

We now know why EA Sports was eager to reveal that lead gameplay designer Mike Wang had left NBA Live after just over a year on the series. Wang is returning to the NBA 2K team. I’ve been talking about the developments throughout the evening on my Twitter and ESPN has posted up an interview with him that details why he left and adds concerns about the future of NBA Live.

“When I went over there (to EA), a lot of it was for personal reasons. I wanted to try something new, try a new challenge. But after being there and spending some time over at EA, it was clear that they do things a different way, and in a way it’s just inefficient and just not the place to be to make the best games,” …. With some of the creative decisions over at EA, it just made it difficult to stay there. They just want to make a different game than I had a vision for.

All of this is especially interesting given that the reason Wang left 2K Sports was because he felt that the NBA 2K franchise had hit a ceiling and the resources weren’t there to really push it forward. So what he is saying about EA has to be viewed with some level of skepticism given they are about the competitor but there definitely seems to be some truth in it all. Live may now be looking at a shift in its focus and NCAA Basketball is likely gone with poor sales being the reason for both.

This is certainly a huge coup for 2K Sports and a big hit to the state of basketball provided by EA Sports. NBA 2K11 and beyond now has a brighter outlook gameplay wise but they’ll need better quality control and to provide a consistent online experience whether NBA Live lasts just one more year or if it remains around as competition for longer.


kotaku reports:

(pictured), hired away from 2K Sports by EA Sports to help turn around the sagging NBA Live franchise, is back with the NBA 2K team after just one year working on Live.

Wang, the lead gameplay designer for Live, was a highly touted hire for EA Sports and was the promotional face of that game leading up to its release. His return to Visual Concepts is shocking news not only because of his short stay at EA Vancouver, but also because this rivalry had become rather chirpy late last year.

"When I heard there was an opportunity that Mike might be interested in coming back, I sat in my office behind a closed door for a good long while thinking about what to do next," said Greg Thomas, the senior vice president of sports development at 2K. "He was a key member of our team, and now he was going and building a competitive product. I started talking to our team about it, not at all sure how they'd react."

Thomas said Wang was welcomed back enthusiastically.

"Every one of them were open, they took the angle of ‘Mike's a talented guy, we can always use talented guys, let's bring him back to the team,'" Thomas said. "It really is a double win for us."

What provoked Wang to leave? "Talking about Live 11, and what [EA Sports] wants to do with the game, it was clear we wanted different things creatively," he said. "I left on pretty good terms. They were happy I stuck it out as long as I did."

NBA Live, at best a mediocre game since the advent of the Xbox 360, narrowed the quality gap with NBA 2K in this year's edition. Sales figures did not follow however; NBA Live 10 actually sold less this year than NBA Live 09. NBA 2K10, meanwhile, recently eclipsed the 2 million mark in copies sold.

"People at EA Sports are not happy with those sales figures," Thomas said. "They're looking to go in a different direction, probably strongly in a different direction."

On its official blog, EA Sports posted a brief statement from NBA Live lead producer Sean O'Brien about Wang's departure. "I wanted to take this opportunity to personally thank Mike for his contributions during the 18 months that he was working on NBA Live," O'Brien wrote. "His vision and leadership within gameplay on NBA LIVE 10 was part of the reason why that game was critically reviewed as having taken a tremendous leap in quality and at least as good as any other basketball game on the market."

That leap in quality clearly irked 2K. As it battled problems with NBA 2K10's online multiplayer and readied patches amidst community grumblings, EA Sports was actually getting praise for its first big update. That led to oblique insinuations, by 2K, that the Live team had been working on this patch prerelease knowing the retail code was inferior. EA Sports sniped back with screenshots and testimonials from gamers selling off their NBA 2K10 in favor of Live.

Going forward, it's clear 2K Sports thinks it's stopped Live's comeback at one-and-done. Wang's stature within the basketball sim world made him a celebrity hire for EA Sports Vancouver, and he was frequently used in the media campaign spotlighting the game's development. Back at 2K, Wang is a member of a team - albeit an important one.

Wang said there are no restrictions or agreements made on his return employment with 2K. "It wasn't a scouting mission," he said of his 18-month tenure at EA Sports. "The guys over here, they are already building great stuff, they're not looking to Live for things to put in 2K11."

Rob Jones, a producer, said the return of his colleague has delivered a surge in confidence. "Every year we always shoot for the moon," he said. "Bringing Mike in really bolsters our focus and confidence. We know his talent."

Thomas likewise sees the morale boost delivered by Wang's return. "There's more of a swagger, more of a confidence now that Mike is back on the team," he said. "[I see] more of the overall strength in the team, and I see it in them talking about all the great stuff they're doing in 2K11."

plus interview

Producer Rob Jones, lead feature designer Erick Boenisch, Visual Concepts president Greg Thomas, and senior gameplay designer Mike Wang discuss his return to the team, cop to 2K10’s online issues, and tease changes hoops fans can expect in NBA 2K11.

Let’s go back in time a minute. How did the move to EA first come about? Did they approach you?

Mike Wang: You know, a lot of it was actually due to personal reasons when it took place. But like anything else I just tried to make the most of it and thought of it as a new challenge and a new opportunity.

Was it just a one-year contract?

MW: No, it was a salaried position. I intended to stay there long term, but after being there a couple years and seeing how things worked and really missing Visual Concepts, I made the decision to come back here.

One year is hardly enough time to leave your imprint on a sports franchise. Why the abrupt move back to 2K?

MW: Like I mentioned before, I really missed being here. I really missed the guys, and the team, and the way VC works. I think that being over at EA and seeing just how the company works – the processes and the work flow that goes on there – it was just hard for me to achieve what I wanted to do in a basketball game, and I knew how VC worked and I really missed being here. I feel kinda bad that I had to leave them high and dry like that, but at the same time I also think they wanted to go in a different route creatively, so we parted ways and I’m really happy to be back here now.

Rob Jones: One of the things I wanted to add to what Mike is saying, having been a person that worked at EA myself, is that a lot of the times you can influence, but you really can’t create. You can’t actually implement. Here at VC, we can make changes to make things work the way we want them to. We actually can mold it ourselves – you can get into it as much as you want to, whereas EA it’s much more of a structured process where there’s so many layers that things don’t get done necessarily the way you want them to because you’re not the guy doing them.

Greg Thomas: We’re really happy to have Mike back. EA used a strategy last year that was very risky on their part in putting him front and center, and they didn’t take care of their guy up there. We’re very happy to have him back; he hit the ground running. He’s been here for a while now doing great work.

Every year NBA Live seems to take a new direction, only to shift gears again the next year when it’s not lauded a complete success. Are there too many camps pulling the game in different directions?

MW: Yeah I definitely think that’s the case. When I went there I kind of went there with a three-year vision to do something. We finished NBA Live 10 and after talking over with management what they wanted to do, I think that they feel like they need to do something different all the time – I think they are trying to reinvent the wheel sometimes. Unfortunately, they haven’t had the chance to gain any traction that way and build on top of the many things that are substantial.

That’s really strange to me especially considering EA’s NHL franchise – they had a three-year plan that worked great for them. It’s interesting that there’s one developer at EA Canada that was allowed to do that and the other one is always getting told to take it in a new direction.

MW: Yeah. I don’t want to blast the guys because I made some good friends over there, but I do feel bad for them. It’s hard to be pulled by different leadership and pulled in different directions trying different things and they never really get the chance to settle into a vision and try and develop something good.

Are you returning to the same role or do you have new responsibilities?

MW: The team has actually evolved a lot since I’ve left, and they’ve added new talent to the team and it’s exciting to be back here. Basically it’s the same role – I’m still working on gameplay. It’s neat to fit into this new group of guys, some old and some new. It’s great to plug into this new dynamic and it’s working really well for us right now.

Ratings and sales-wise, NBA 2K10 this year seemed to be a success for 2K Sports. Were you pleased with the results?

GT: From a sales standpoint we were. From a reviews standpoint we weren’t. I think that we went out with some online issues, of which we’re working very diligently on trying to fix and have been for a while. That’s really a case where testing 2K10 for such a huge amount of people really wasn’t possible. Once you get out there in the real world you see what’s hitting your server and how hard it’s hitting your server you have to start making some changes. We got hit hard on reviews from that standpoint, but the sales are everything for us and we’re really pleased with the sales.

The core community found 2K10 polarizing due to the early framerate issues and online failures. A poster on one renowned forum even called it “the video game scam of the year.” You fixed a lot of the issues in patches, but public perception can be tricky. Do you feel like NBA 2K11 has to be even better than most year-to-year iterations to convince the hardcore to return?

GT: Absolutely. First of all, the online issue will be completely resolved for 2K11, but I think our main focus will be on making the best basketball game we can. Since Mike has been back, I see a swagger in the team that really hasn’t been here – there’s a really strong confidence about what we’re doing with 2K11. We started some things in 2K10 that we didn’t quite get where we wanted to. We’re going to make those changes this year as well as adding a number of new and really cool things. We feel we have a team that can deliver on that this year. We’re in a great place, and we have the confidence to do it.

We’ve eluded to the online issues a couple of times now. What exactly went wrong?

GT: What we learned in the end is that all the great, pioneering work we did on the Dreamcast – sending data over telephone lines – ended up hurting us a bit last year due to all of the users we had that first few weeks of sales. It hit our servers hard. When you pioneer something and you make it so that going through a very narrow pipe, i.e. a phone line, is what’s most important. When all of the sudden it starts getting hugely wide piped it changes your focus. With 2K10 we didn’t realize how much our focus needed to change. We’ve learned that now the hard way, and 2K11 will be that much better because of it.

Not to go into any new features for the next game because I know it’s very early, but what were some of the things you learned from last year’s game that you will take into consideration for the next game?

RJ: There’s always room to improve gameplay. When I first got here I was adamant that we weren’t close to playing the sport of basketball, and I think has always been the goal – that what you get in the game that we ship is the best representation of what you would be able to do on a real court. I think that we’re taking more steps this year toward achieving that goal than previously. Like Greg was saying, there is a particular target that we’re trying to achieve, and we think that with this team – with Mike back, and with the guys that are on board – that we’ll be able to do that. And it’s not just on the gameplay side, which has always been our bread and butter, but also expanding the successful My Player and everything else that we do here.

GT: The game keeps getting bigger for us obviously – it’s a huge production now. We continue to learn things every time we make a game, and one of the things we’ve learned recently is that technology isn’t always the answer. A lot of time it takes blood, sweat, and tears. While having great technology is important, having people who genuinely care and have the passion to do the work is the key.

What game features did you find went over well with your audience?

GT: My Player. I think career modes are something between just playing the game and franchise. Franchise gets too manager-ish for some people, and My Player really focuses in on you and lets you deal with some of the other things that you don’t just do when you’re playing the game. I think the way we did it last year where you see how good or bad you’re doing on the court is the key there, and something that we’ll look to build on in the future.

I’m a big fan of the Be a Pro and My Player type modes, but I’ve always felt the drama is missing. How do you communicate that tension and atmosphere a player experiences in those dramatic moments when the onus is on you to come up with the big shot or letting your team down without resorting to the cheesy off-court cutscenes like Sony’s NBA title had? Is that something you struggle with as well?

GT: I think you’re hitting on that – My Player this past year was our first attempt at it, and I think 2K11 is going to grow that to new levels.

It seems game reviewers spend less and less time discussing franchise modes in reviews, something I noticed in particular with The Association considering it’s one of NBA 2K’s biggest strengths. Do you think this is a reflection of gamers turning away from this sports game staple in favor of other experiences like competitive online play and the My Player mode?

GT: I think you hit on a very sore subject for Erick. [Laughs]

Erick Boenisch: With the rise of the career modes across sports games the last few years, I think a lot of the audience is finding a home. We have the franchise people, who really want to control a team and manipulate the moves and sign the players, but not everyone wants that. They want to get in there, do the grind, and play the games, and I think that’s where the career mode people kind of fit in. We definitely think there is still an audience for the franchise market, but at the same time there’s the career mode audience, so we’re trying to hit both of those evenly.

GT: And I would say the other thing too is at some point you get to be close to a Swiss army knife, and we don’t want to be that. We don’t want to be everything to everybody. We want to make the best basketball game we can, and we want to make sure we focus on the sport of basketball. I’m not interested in hot dog vendors, for example.

RJ: In the end, all these games have evolved, and every single sports game out there puts a franchise mode in. It’s one of those situations where [the gamer] expects it to be there and they expect it to be good, but if it’s good nobody’s talking about it. If it’s bad, they are right there yelling at you. If it’s missing or it’s bad they are going to have something to say, but if it’s good it’s like your front end or the music. Nobody talks about how great the front end is, but if it’s bad people will be jumping down your throat.

[UPDATE]

Rather than bicker and quibble about the 2K comments, EA Sports is taking the high road. NBA Live producer Sean O'Brien issued the following statement:

"Mike Wang has left EA Canada and the NBA Live development team and will be heading back to the United States. I wanted to take this opportunity to personally thank Mike for his contributions during the 18 months that he was working on NBA Live. His vision and leadership within gameplay on NBA Live was part of the reason why that game was critically reviewed as having taken a tremendous leap in quality and at least as good as any other basketball game on the market.

"Our goals for NBA LIVE 11 are simple. We want to be one of the best sports games on the market … on par with franchises like NHL, FIFA and Madden. In the coming months, we will show you just how we will do that.

"I wish Mike and his family the best of luck."




What you guys think!!????


Last edited by sunhead on Wed Feb 03, 2010 9:42 am, edited 1 time in total.

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 Post subject: Re: Mike Wang Leaves EA Sports, Returns To NBA 2K!!!!
PostPosted: Tue Feb 02, 2010 10:57 pm 

Joined: Fri Nov 20, 2009 10:19 am
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I hope 2k11 will be available on PC!!!
LOL!


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 Post subject: Re: Mike Wang Leaves EA Sports, Returns To NBA 2K!!!!
PostPosted: Wed Feb 03, 2010 9:42 am 

Joined: Mon Aug 31, 2009 6:38 pm
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bump any1 else excited?


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 Post subject: Re: Mike Wang Leaves EA Sports, Returns To NBA 2K!!!!
PostPosted: Wed Feb 03, 2010 2:18 pm 
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Seeing how the sales went down big time even though NBA Live 10 is much better then 09 they will probably be out of the race for a while 2k are just to good.



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 Post subject: Re: Mike Wang Leaves EA Sports, Returns To NBA 2K!!!!
PostPosted: Tue Mar 16, 2010 12:01 am 
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Thank goodness. live 10 still wasnt good like people were promising. again it was better than 09, but what is that really saying?



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 Post subject: Re: Mike Wang Leaves EA Sports, Returns To NBA 2K!!!!
PostPosted: Tue Mar 16, 2010 12:33 pm 
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Honestly, I think Live 10 was a much more fun than 2k10. I have both of them and there's no question that 2k10 is the better game. But 2k hasn't changed that much and that's why it gets pretty lame. Since Live has changed drastically, it's much more fun to play. Still a little glitches here and there but overall in imo, a much more fun game than 2k10



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